December socialising, OpenSim, LibNoise, Second Life, EvoGrid 

Fell out of the habit of posting with December's social whirl.

Investigated a C# port of libnoise to test and confirm it produces the same noise. Some of the functionality was missing and noiseutils had not been included, so I produced a functional equivalent to the noise utils and confirmed I was able to produce the same terrain maps from the new library as the old library. Since this is pure C#, it can be ran on both Mono and .NET without any additional binary dependencies, which wrapping libnoise needed. This will be relevant if I make my terrain generation publically available.

Took some time over the last week to produce Christmas lights in Second Life. I made some last year that worked well, using particle effects, but since many snow, smoke or steam effects use more particles then they should, this only worked in certain conditions. Revamped the system to use some temp-rez objects (which look nicer after some prim tweaking), decreased script load (due to not having a moving object for placing the particles) and made the placement system more sensible. It's now at a point where I feel other people could use it. I also added gravity effects, so the line of lights hangs, but I feel this is going to need more work before I'm happy with it over long spans of lights.

I also continued work on the EvoGrid simulation manager, working on the database design for storing analysis results, while allowing for future expansion and re-evaluation of previously completely evaluated data.
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