Happy Birthday to Me.
Attempted further debugging of Wml compilation under linux. No idea.
Trying upgrade to latest version of Wml.
Decided to re-implement Wml integration, by implementing a class in the DigitalSpace namespace that inherits from the Wml classes and implements the conversion functionality that i currently wedged into the implementations (and possibly causing the compilation problems).
Lots of in-person discussion with Lead Conceptualist.
Addressed on point by point basis the main problems in MMO's (cheating, power-levelling, RMT) and worked out methods for integrating into gameplay making them no longer advantageous to cheat
Fleshed out ideas of player to NPC interaction, player NPC "ownership" as part of owning property.
Discussed magic system (as relates to storyline and gameplay) and tied into crafting system.
Discussed player co-operation for crafting efforts.
And more I forget about.
Attempted further debugging of Wml compilation under linux. No idea.
Trying upgrade to latest version of Wml.
Decided to re-implement Wml integration, by implementing a class in the DigitalSpace namespace that inherits from the Wml classes and implements the conversion functionality that i currently wedged into the implementations (and possibly causing the compilation problems).
Lots of in-person discussion with Lead Conceptualist.
Addressed on point by point basis the main problems in MMO's (cheating, power-levelling, RMT) and worked out methods for integrating into gameplay making them no longer advantageous to cheat
Fleshed out ideas of player to NPC interaction, player NPC "ownership" as part of owning property.
Discussed magic system (as relates to storyline and gameplay) and tied into crafting system.
Discussed player co-operation for crafting efforts.
And more I forget about.
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