Digital Spaces & Game 

Happy Birthday to Me.

Attempted further debugging of Wml compilation under linux. No idea.
Trying upgrade to latest version of Wml.
Decided to re-implement Wml integration, by implementing a class in the DigitalSpace namespace that inherits from the Wml classes and implements the conversion functionality that i currently wedged into the implementations (and possibly causing the compilation problems).

Lots of in-person discussion with Lead Conceptualist.
Addressed on point by point basis the main problems in MMO's (cheating, power-levelling, RMT) and worked out methods for integrating into gameplay making them no longer advantageous to cheat
Fleshed out ideas of player to NPC interaction, player NPC "ownership" as part of owning property.
Discussed magic system (as relates to storyline and gameplay) and tied into crafting system.
Discussed player co-operation for crafting efforts.
And more I forget about.
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2009-06-25 - EvoGrid 

Planning the next stages of improving the dynamic bond creation process.
Includes optimizations to the nearest neighbors searching, and improving the process for defining bonds to include exclusion specification.
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2009-06-24 - Digital Spaces 

Continued linux port work.
Worked out why DInterface declarations were not working (although not why virtual __stdcall wasn't acceptable).
Worked out problems with DInterfaceImplementation macros.
TinyXML now compiles to library.
Working on Wml, appears to not be inheriting templated base classes correctly (at all).
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2009-06-23 - Game 

Discussion with Lead Concept Developer:
Discussed in-game factions (equiv to races) - Decided to have only one initially, raised some issue with concept for future faction.
Decided on "emotion essences" of the 7 Deadly Sins.
Discussed loot drops versus damage -> essence.
Skill level versus character class & level.
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2009-06-23 - Digital Spaces 

Set up a Debian VM to do DSS porting on.
Got premake building Makefile's.
Identified initial TODO's relating to DInterface macro's.
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