EvoGrid & SPF 

Spent time fixing the SPF records on digitalspace.com - Turns out the tester I was using was just ignoring any malformed entries.

Set up evogrid-dev mailing list
Tweaked and updated the EvoGrid wiki site
Included Space.Com article
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EvoGrid, VPN, and Game 

Started reimplementation of exclusion calculation - Will need to create a graph (linked node structure), will be using igraph library.
Produced a concept for a visualization explaining the behavior of the simulation system.

Documented setting up a VPN connection to DigitalSpace VPN, in order to avoid SMTP redirection issues.
Migrated myself from Firefox 3.1 to Firefox 3.5

Discussed game concepts.

Chat log below:
Read More...
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SPF & Hosting 

Set up SPF for digitalspace.com / lists.digitalspace.com as spammers are using lists.digitalspace.com in their From: address.
Investigated web/mail/list hosting options to replace colo sited servers.
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Digital Spaces 

Continued work on the linux port.
Moved to a SVN branch instead of developing off the 0.12.4 release tag.
Fixed __stdcall replacement for GCC.
Replaced __declspec(dllimport) and related with compiler appropriate macro's.
Initial move from compiling customized Wml to using WildMagicLibrary4 as a dependency. Implemented Vector3f, Vector4f, Quaternionf as classes in the DigitalSpaces namespace.
Currently stuck on templating differences between VC8 and GCC4.0, compounded by use of macro's to simplify DInterface implementation.
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Digital Spaces & Game 

Happy Birthday to Me.

Attempted further debugging of Wml compilation under linux. No idea.
Trying upgrade to latest version of Wml.
Decided to re-implement Wml integration, by implementing a class in the DigitalSpace namespace that inherits from the Wml classes and implements the conversion functionality that i currently wedged into the implementations (and possibly causing the compilation problems).

Lots of in-person discussion with Lead Conceptualist.
Addressed on point by point basis the main problems in MMO's (cheating, power-levelling, RMT) and worked out methods for integrating into gameplay making them no longer advantageous to cheat
Fleshed out ideas of player to NPC interaction, player NPC "ownership" as part of owning property.
Discussed magic system (as relates to storyline and gameplay) and tied into crafting system.
Discussed player co-operation for crafting efforts.
And more I forget about.
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