Game Forests 

Spent a bit of time today testing parameters for generating the in-game forest. I found some that look like they will work nicely, and have updated the world map:

There are not yet in world, but because I'm using the same data generator in both the map generator and the world generator, I can use the map as a testing ground.
This doesn't yet include tree heights or species. I haven't decided how to do those yet. An aspect of the species selection will be elevation, with random noise included as well.

OpenSim has recently gotten "MegaRegions", which allow for multiple regions running on one simulator to transfer avatars (and vehicles) without any delay. This will be very relevant to what I want to do. The developer who added this is building a 4KM racetrack.
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EvoGrid 

Improved the EvoGrid analyzer library to allow multiple callbacks to be attached to one parse of the history.
Also simplified the presentation of the data to the callback creator, so it is all available at calling time, versus at different points.
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EvoGrid and NWN 

Spent some time over the weekend playing Neverwinter Nights. (The first one, not the sequel.) I've been playing multi-player with a friend, it's good fun with another person, even though we've both played the content before.

Had a meeting about the EvoGrid development, and did some additional work on the history format. Adding "header" (applies to all frames) information to the history because I didn't think of the need for it when first developing the file format.
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Perl CPAN and Debian 

Today I spent some time setting up a Qmail monitor for Nagios. This was because at some point during the day, one of the daemons that make up the Qmail system mysteriously died (as seems to happen with this VPS).

As part of this, I installed the check_qmailq Perl script. This required the Nagios::Plugin CPAN component. I used dh-make-perl and debuild to make them into Debian packages. While I could have simply installed the modules using the system generic CPAN system, I like to be neat and use the Debian package manager. Unfortunately, this meant manually solving the dependancies. However, dh-make-perl prints out a nice list of required components, and the CPAN site makes them all available for download.
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Joomla Contact form reCAPTCHA 

I just found and set up a reCAPTCHA plugin for Joomla. The 1.01 version includes support for the Contact form (1.0 only integrates with a per-article comment system the creator uses). Missing in the instructions is that the configuration panel described is in Extensions -> Plugin Manager -> System - JCCReCaptcha. Once there, you paste in your reCAPTCHA keys, enable Use On Contacts. Then go to Contact - JCCReCaptchaCV plugin configuration, and enable that plugin. If you don't enable the plugin, the reCAPTCHA is displayed, but doesn't prevent it being filled out incorrectly.

The only downside seems to be that a failure produces an empty page, not a human readable error message. Since failures will presumably be spambots, this isn't much of a problem, but I may need to go back and touch this up.
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