Continuing work on the EvoGrid, the simulation server can now specify all the initial condition data that was previously generated by the simulator at start-up. It can also do bond destruction/replacement now, and the simulation history is generated in the JSON format (position/velocity/bonds over time).
Worked on the OpenSim Game, implementing a NPC module. I've got a NPC that stands there and says Hello when someone comes in range. It's not much, but it's a reasonable test case for the framework.
Worked on the OpenSim Game, implementing a NPC module. I've got a NPC that stands there and says Hello when someone comes in range. It's not much, but it's a reasonable test case for the framework.
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