Today was spent working on web content for the DS site. My previous addition of automatically generated date indexes turns out to not actually work. I'm trying to find a way to make it work, without damaging things.
Spent a few hours writing a Python script to convert OpenSim OAR files to POVRay scenes. I consider this a learning exercise, although it could turn out to be a fun way of externally viewing a region. I currently have terrain R32 to POVRay mesh, although the triangulation isn't the same as in OpenSim. And it's uncolored. There is also blue transparent water. I also have sphere and cube prims being positioned and scaled. I don't have coloring for them yet either. I haven't tried texturing yet, although the liklihood of POVRay supporting JPEG2000 format textures isn't looking too likely.
I find the idea of a POVRay based viewer for OpenSim to be amusing. It's all primitive shapes, after all...
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